| Author |
Thread Statistics | Show CCP posts - 0 post(s) |

Maya Rkell
|
Posted - 2006.06.11 22:13:00 -
[1]
And there are plenty of threads in ships with suggestions, including my partial jam..
|

Maya Rkell
|
Posted - 2006.06.11 22:40:00 -
[2]
That's kinda the idea behind partial jamming, you lose n% of your targets as there's a jamming roll against each rather than one for all. (And you don't lose lock).
|

Maya Rkell
|
Posted - 2006.06.15 22:44:00 -
[3]
K1K1R1K1, looking at your very limited list alone, we can see webs which have no true counter. SO it's hardly "unique".
And it's those things ONLY against the jammed ship. Hence things like partial jam ideas, where you will force the target in a fight of any size to split fire, not cease it.
|

Maya Rkell
|
Posted - 2006.06.16 01:36:00 -
[4]
The old system only worked becyase of cycle jamming. It's not comming back. All that suggestion does is allow easy permajamming of smaller ships.
And "rebalance the game" is not a truly viable option, it's a copout.
|

Maya Rkell
|
Posted - 2006.06.16 01:52:00 -
[5]
What's "all or nothing?" Is that a system where you can stop someone from firing on anyone, etc. Because YOUR system fills that criteria too. Not very precise, so I have no idea if my idea, repeated in vritually every thread now, sigh:
Partial Jams.
You roll the % jam versus each target locked. If it's made, you can't acrivate modules / set drones on that target for the jam duration (10-15s). You are not unlocked. Further locks on other targets have the same % chance of working.
It forces splitting fire, not usually no-fire except in 1v1's. And this is a MMO.
|

Maya Rkell
|
Posted - 2006.06.16 12:48:00 -
[6]
Edited by: Maya Rkell on 16/06/2006 12:52:11
Originally by: Hugh Ruka one note to ppl who want to reduce cycle time.
20 sec cycle time is what enables you to actualy relock after the jam on you fails.
Then there's a simple soloution isn't there? It dosn't break the lock, it just prevents module activation and drone agro on the target.
K1K1R1K1, I don't care about solo PvP, in the end, if the idea works for everything else. And how is it overpowered? Unlike say a tdisruptor it's very unlikely toleave your weapon weaponry utterly useless frex...
Please - take the idea, run with it, find something better. I don't in any way claim to have THE answer, but it's AN answer which I think would work better than today, especially in larger combats.
|

Maya Rkell
|
Posted - 2006.06.16 17:22:00 -
[7]
Oh, not my origional idea at all, I just like it.
Hugh Ruka,
As for "no new locks", well the partial jam has it so thay you CAN, but there's the same % chance that they will be jammed when you make them as your existing locks. (I can forsee some balance issues with say attacking a scorp and then other ships jump in and join the fight, for example).
The idea about pre-activating modules is pretty, I like that.
Laboratus, by "drone agro", I mean that you'd not have the ability to manually command your drones to attack that target (necessary for drone ship balance imo). If the drones were allready attacking targets on their own and picked that one, well, it happens with jammers today too.
Drakir,
I'm not keen on the "depleting sensor strenght" ideas. Basically, it's going to be too slow to make a difference in the majority of engagements, and it gives guaranteed windows of engagement after it is over. That tends to spell bad things for the jamming ship.
I think insta-working EW is one of the things which is needed to break up the all-on-one gank nature of fleet combat as well.
Insan Ity, pretty similar to my partial jam idea. Except I'd not drop the lock, as above just prevent module activation.
|

Maya Rkell
|
Posted - 2006.06.18 03:02:00 -
[8]
Originally by: Kadreal -Firing at enemy Locked targets while being Jammed results in being much less accurate
So it's another tracking disruptor? We allready HAVE those.
|

Maya Rkell
|
Posted - 2006.06.18 14:00:00 -
[9]
Originally by: Testicular Testes
Originally by: Maya Rkell
Originally by: Kadreal -Firing at enemy Locked targets while being Jammed results in being much less accurate
So it's another tracking disruptor? We allready HAVE those.
Except it would work on missiles as well. ;)
So it'd make tracking disruptors obselete and be brokenly powerful. YAY! Oh wait...
|

Maya Rkell
|
Posted - 2006.06.19 12:45:00 -
[10]
Originally by: welsh wizard Well if you disagree fair enough. The way I see it is ECM ships should be precisely that, ECM ships.
What level is your cleric?
And Caldari are NOT the "weakest for firepower". Sheesh.. they use missiles. That's something else entirely.
|
| |
|